A Distributed Scene Graph Approach to Scaled Simulation-Based Training Applications

Monday, October 27, 2014 2 p.m. to 3 p.m.
This talk will discuss proper methods for gauging loads of simulators for infantry soldier training using artificial agents.https://www.facebook.com/events/563869560426271/?source=1 http://www.ist.ucf.edu/grad/events.html

Presentation Overview:
Current infantry training simulators are based on first person shooter gaming products and have been used for many years for individual and small unit training. There is a need for a broader application of simulation-based training systems to train multiple small teams in concert or larger unit operations. Additionally, the systems will need to accurately present the operational area with larger numbers of civilian and opposing forces. This requires a simulation-based trainer to scale from currently tens of users to hundreds of users and entities in the same virtual space at the same time. The biggest limiting factor for this activity has been the inability for the backend simulation ar...chitectures of the first person shooters to simultaneously broker the large numbers of entities needed to support the scaled simulation. The U.S. Army Research Laboratory's Simulation and Training Technology Center (ARL STTC) and the Intel Corporation entered into a Cooperative Research and Development Agreement (CRADA) in February of 2013 to address core simulation scaling issues. The ARL/STTC and Intel Corp. performed a series of five joint scalability experiments over the summer of 2013 to test new prototype architectures that support scaled operations. These scalability experiments were open to the public and included volunteers from industry and academia. The experiments were able to show significant increases in the number of humans who could log into a coherent training simulation and interact with each other while performing a mission. This presentation will present the results of one of the events, including the data collected from the distributed simulators which were located at various locations across the continental United States. I will discuss the architecture of the prototype simulator, provide performance findings, the approaches used to analyze this data and provide an interpretation of findings. Lastly, I will discuss the differences between attempting to load the simulator with humans vice non-player characters.

Speaker Biography:
Mr. Douglas Maxwell has over 15 years of experience in the field of military modeling and simulation. He is currently a science and technology manager with the U.S. Army Research Laboratory's Simulation and Training Technology Center in Orlando, Florida. He holds a master's degrees in Modeling and Simulation as well as Mechanical Engineering and holds a patent related to automated terrain processing techniques. Mr. Maxwell's research interests include scalable and flexible simulation based training systems for infantry soldiers. Additionally, his research is also focused on establishing methodologies for the empirical determination of infantry soldier training effectiveness using simulation based trainers. Mr. Maxwell is a Cooperative Agreement Manager for research conducted by the UCF Institute for Simulation Technology, a Cooperative Research and Development Agreement with Intel Corporation, Virtual World Technology Advisor to the Office of Deputy Undersecretary of Defense (Training and Readiness), and director of the Military Open Simulator Enterprise Strategy. Read More

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Modeling and Simulation Graduate Program 407-882-1300 modsim@ucf.edu

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