Event runs on multiple dates (select event date for details)
]]>This experience is limited to 10 participants per session. Participants must arrive 10 minutes early. Given the structure of the experience, we cannot accept walk-ins.
Facilitators: Student Accessibility Services and Inclusive Education Services
Do you know what common barriers prevent access for people with disabilities? Based on the popular escape room game concept, Student Accessibility Services and Inclusive Education Services challenge teams to be locked in a room full of barriers. If you want to escape to see the light of day once again, you will need to identify and remove the barriers within the room with more accessible approaches within the time allotted. Eight separate escape room activities will be scheduled for teams of 10 people. The total experience will last one hour. To best maximize the schedule, games will start promptly at the assigned start time. Teams should plan to arrive 10 minutes prior to selected time for check-in and rules overview. Are you an access facilitator or a barrier builder? Come play to find out! This highly interactive experience is a great team-building activity. More information will be sent to registrants a few days prior to the event.
]]>Come join a writing club for Postdoctoral Scholars and Graduate Students to start off the spring semester with a focus on advancing your writing: a paper, manuscript, thesis or dissertation.
Each session is a loosely structured writing session. During the first ten minutes, every participant will state what they are working on, their goal for the time block, and they will be able to ask a writing-related question to the group. In the remaining time, everyone will spend time working on individual projects. At the end, everyone will report on their progress and briefly describe the next step on their project.
Bring your own laptop or use a computer in the Center. No registration is necessary. Everyone is welcome to drop in!
]]>This experience is limited to 10 participants per session. Participants must arrive 10 minutes early. Given the structure of the experience, we cannot accept walk-ins.
Facilitators: Student Accessibility Services and Inclusive Education Services
Do you know what common barriers prevent access for people with disabilities? Based on the popular escape room game concept, Student Accessibility Services and Inclusive Education Services challenge teams to be locked in a room full of barriers. If you want to escape to see the light of day once again, you will need to identify and remove the barriers within the room with more accessible approaches within the time allotted. Eight separate escape room activities will be scheduled for teams of 10 people. The total experience will last one hour. To best maximize the schedule, games will start promptly at the assigned start time. Teams should plan to arrive 10 minutes prior to selected time for check-in and rules overview. Are you an access facilitator or a barrier builder? Come play to find out! This highly interactive experience is a great team-building activity. More information will be sent to registrants a few days prior to the event.
]]>This experience is limited to 10 participants per session. Participants must arrive 10 minutes early. Given the structure of the experience, we cannot accept walk-ins.
Facilitators: Student Accessibility Services and Inclusive Education Services
Do you know what common barriers prevent access for people with disabilities? Based on the popular escape room game concept, Student Accessibility Services and Inclusive Education Services challenge teams to be locked in a room full of barriers. If you want to escape to see the light of day once again, you will need to identify and remove the barriers within the room with more accessible approaches within the time allotted. Eight separate escape room activities will be scheduled for teams of 10 people. The total experience will last one hour. To best maximize the schedule, games will start promptly at the assigned start time. Teams should plan to arrive 10 minutes prior to selected time for check-in and rules overview. Are you an access facilitator or a barrier builder? Come play to find out! This highly interactive experience is a great team-building activity. More information will be sent to registrants a few days prior to the event.
]]>This experience is limited to 10 participants per session. Participants must arrive 10 minutes early. Given the structure of the experience, we cannot accept walk-ins.
Facilitators: Student Accessibility Services and Inclusive Education Services
Do you know what common barriers prevent access for people with disabilities? Based on the popular escape room game concept, Student Accessibility Services and Inclusive Education Services challenge teams to be locked in a room full of barriers. If you want to escape to see the light of day once again, you will need to identify and remove the barriers within the room with more accessible approaches within the time allotted. Eight separate escape room activities will be scheduled for teams of 10 people. The total experience will last one hour. To best maximize the schedule, games will start promptly at the assigned start time. Teams should plan to arrive 10 minutes prior to selected time for check-in and rules overview. Are you an access facilitator or a barrier builder? Come play to find out! This highly interactive experience is a great team-building activity. More information will be sent to registrants a few days prior to the event.
]]>Location: BBS 103 (Lake Nona), simulcast to HPA 2 Room 345
Faculty Host: Dr. Ella Bossy-Wetzel
Below are links to Dr. Manfredi’s laboratory website with select publications:
]]>To sign-up, please click here: http://bit.ly/2Ci4yck
]]>This experience is limited to 10 participants per session. Participants must arrive 10 minutes early. Given the structure of the experience, we cannot accept walk-ins.
Facilitators: Student Accessibility Services and Inclusive Education Services
Do you know what common barriers prevent access for people with disabilities? Based on the popular escape room game concept, Student Accessibility Services and Inclusive Education Services challenge teams to be locked in a room full of barriers. If you want to escape to see the light of day once again, you will need to identify and remove the barriers within the room with more accessible approaches within the time allotted. Eight separate escape room activities will be scheduled for teams of 10 people. The total experience will last one hour. To best maximize the schedule, games will start promptly at the assigned start time. Teams should plan to arrive 10 minutes prior to selected time for check-in and rules overview. Are you an access facilitator or a barrier builder? Come play to find out! This highly interactive experience is a great team-building activity. More information will be sent to registrants a few days prior to the event.
]]>Dawn Sarno
Abstract: The extent to which depth information engenders benefits to attentional processing is inconsistent across a variety of tasks (e.g., visual search, multiple-object tracking, working memory). One factor that may underlie disparate findings regarding depth is working memory load. However, no previous research has explored how working memory load may determine the benefit of depth information. This talk will detail two experiments that explore how the utilization of depth information varies as a function of working memory load and individual capacity. Based on the previous literature, we hypothesized that only when the working memory load of the display exceeded capacity would we see the benefit of depth information. Both experiments utilized a change detection paradigm to manipulate working memory load demands. Experiment 1 compared the benefit of multiple depths with a single-depth plane and two-depth planes condition. The results from the Experiment 1 indicated if multiple depth planes improved performance. Experiment 2 was conducted in order to see if depth benefits may be determined by the distribution of items across depth planes. Overall, the results provide insight into the value of designing and utilizing multidimensional displays.
Biography: Dawn received her B.S. in Psychology from Bridgewater State University in 2015. She is currently a 3rd year graduate student in the Human Factors and Cognitive Psychology PhD program in the Applied Cognition and Aging Lab. Her research interests generally focus on applied visual cognition, with specific interests in pupillary correlates of attention, multidimensional displays, and cyber-security threats across the lifespan.
]]>This experience is limited to 10 participants per session. Participants must arrive 10 minutes early. Given the structure of the experience, we cannot accept walk-ins.
Facilitators: Student Accessibility Services and Inclusive Education Services
Do you know what common barriers prevent access for people with disabilities? Based on the popular escape room game concept, Student Accessibility Services and Inclusive Education Services challenge teams to be locked in a room full of barriers. If you want to escape to see the light of day once again, you will need to identify and remove the barriers within the room with more accessible approaches within the time allotted. Eight separate escape room activities will be scheduled for teams of 10 people. The total experience will last one hour. To best maximize the schedule, games will start promptly at the assigned start time. Teams should plan to arrive 10 minutes prior to selected time for check-in and rules overview. Are you an access facilitator or a barrier builder? Come play to find out! This highly interactive experience is a great team-building activity. More information will be sent to registrants a few days prior to the event.
]]>Students must register for all workshops through their myUCF Student Center under Graduate Students then Pathways to Success.
]]>This experience is limited to 10 participants per session. Participants must arrive 10 minutes early. Given the structure of the experience, we cannot accept walk-ins.
Facilitators: Student Accessibility Services and Inclusive Education Services
Do you know what common barriers prevent access for people with disabilities? Based on the popular escape room game concept, Student Accessibility Services and Inclusive Education Services challenge teams to be locked in a room full of barriers. If you want to escape to see the light of day once again, you will need to identify and remove the barriers within the room with more accessible approaches within the time allotted. Eight separate escape room activities will be scheduled for teams of 10 people. The total experience will last one hour. To best maximize the schedule, games will start promptly at the assigned start time. Teams should plan to arrive 10 minutes prior to selected time for check-in and rules overview. Are you an access facilitator or a barrier builder? Come play to find out! This highly interactive experience is a great team-building activity. More information will be sent to registrants a few days prior to the event.
]]>Each year, the Clinton Global Initiative University (or CGI U) hosts a meeting where students, university representatives, topic experts, and celebrities come together to discuss and develop innovative solutions to pressing global challenges. Students create their own Commitments to Action that address issues on campus, in local communities, or around the world. Since 2008, students have made more than 6,250 commitments, and nearly $3 million in funding has been awarded to these commitment-makers through CGI U.
Accepted students may receive financial assistance from the University toward the completion of their project. Students may also be eligible for partial funding to cover travel and accommodations at the conference.
For more information, visit http://cgiu.org. The early application deadline and travel assistance deadline is March 16th. The regular application deadline is April 23rd.
]]>This experience is limited to 10 participants per session. Participants must arrive 10 minutes early. Given the structure of the experience, we cannot accept walk-ins.
Facilitators: Student Accessibility Services and Inclusive Education Services
Do you know what common barriers prevent access for people with disabilities? Based on the popular escape room game concept, Student Accessibility Services and Inclusive Education Services challenge teams to be locked in a room full of barriers. If you want to escape to see the light of day once again, you will need to identify and remove the barriers within the room with more accessible approaches within the time allotted. Eight separate escape room activities will be scheduled for teams of 10 people. The total experience will last one hour. To best maximize the schedule, games will start promptly at the assigned start time. Teams should plan to arrive 10 minutes prior to selected time for check-in and rules overview. Are you an access facilitator or a barrier builder? Come play to find out! This highly interactive experience is a great team-building activity. More information will be sent to registrants a few days prior to the event.
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Find the full schedule here: http://ucfknights.com/schedule.aspx?path=softball
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Find the full schedule here: http://ucfknights.com/schedule.aspx?path=mten
]]>Find the full schedule here: http://ucfknights.com/schedule.aspx?schedule=1244
]]>Archaeology of Nature with Dr. John Walker, Associate Professor, Department of Anthropology, UCF
Mexico's Forgotten Coast: Trade and Conquest along the Mar del Sure with Dr. Stacy Barber, Associate Professor, Department of Anthropology, UCF
Beyond Indiana Jones: Digital Storytelling in Archaeology with Dr. Tiffany Earley-Spadoni, Department of History, UCF
Lectures are free and open to the public.
Reception follows lectures.
UCF parking is $3.00.
The Archaeological Institute of America (AIA) is North American's oldest and largest organization devoted to the world of archaeology with more than 8,500 members in the United States, Canada, and overseas united by a shared passion for archaeology and its role in furtner human knowledge. For more information, please visit http://www.archaeological.org.
]]>Words and Music by Michael John LaChiusa
Based on the play The House of Bernarda Alba by Federico Garcia Lorca
Directed by Julia Listengarten • Choreography by Earl D. Weaver
Main Stage • Rated PG
Bernarda Alba is a masterwork by Michael John LaChiusa, who has brought us such critically acclaimed hits as The Wild Party and Marie Christine. LaChiusa brings a musical voice to Federico García Lorca's final, 1936 masterpiece, The House of Bernarda Alba, through pulsing castanets, trilling Spanish guitars and resounding rhythmic stomps.
*Please join us for a post-show reception with the cast and crew following the opening night performance on Thursday, March 22.
**Please join us for a post-show panel discussion and talkback with Dr. M.C. Santana of UCF Women’s & Gender Studies, Dr. Lisa Nalbone and Dr. Martha García from UCF Department of Modern Languages & Literatures, and School of Performing Arts artistic director Julia Listengarten following the performance on Saturday, March 24.
Purchase Tickets Online:
Thursday, March 22, 2018 @ 7:30 PM*
Friday, March 23, 2018 @ 7:30 PM
Saturday, March 24, 2018 @ 7:30 PM**
Sunday, March 25, 2018 @ 2:00 PM
Thursday, March 29, 2018 @ 7:30 PM
Friday, March 30, 2018 @ 7:30 PM
]]>$20.00, $5.00 with Student ID, Free with UCF ID
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