Announcing the Final Examination of Daniel J. King for the degree of Doctor of Philosophy in Texts & Technology
How can activists and scholars design serious game projects that attract and engage people, that are inviting for many types of players, and that empower players to create positive change? My hypothesis was that the Activist-Casual Game Design Framework I published in 2021 could facilitate this work, and I took a practice-based design research approach to test this through a creative case study of the production of an activist-casual game called Climate Somnia. Based on the experience I gained over the years of doing this project, I will present my revision — the Activist-Casual Framework for Game Design, Planning, and Development — and explain its reorganized design principles as well as the “descent-ascent” planning model that goes with it. I will also propose a direction for future research, in light of the revolutionary advances in publicly available artificial intelligence tools that have happened during my dissertation work.
Committee in Charge:
Committee Chair: Dr. Anastasia Salter
Committee Co-Chair: Dr. Emily Johnson
Committee Member: Dr. Rudy McDaniel
Committee Member (External): Dr. Joseph Fanfarelli
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